![]() Personally, as a player, I'm not big fan of a lot of small DLC packs. Specifically we spent most of the effort in the last year on finalising the GUI, and the last thing we want to do is to throw it all away for the sake of changing stuff. Finally, the base game is in a state that we are happy with, things like Graphics, tutorials, engine, multiplayer etc. The point is, that making a 'New Factorio' is exact opposite of what we want to do. Sequels that mainly just extend the content, but reuse most of the stuff from the previous installment were common in oldschool games (Baldur's gate 1→2, Fallout 1→2, Doom 1→2), but I'm afraid that this is not the expectation today. The problem with a sequel is that it is expected to be very different in many ways, and technically a different game (Starcraft 1→2). This means that the room for expansion in the sense of getting more players is limited. They do really well, so the model works, but I believe that it is not the best way to go for us, as we are a little bit more of a niche game with a smaller but more dedicated audience. But the question is: How to package them?Ī lot of games do it, notably Minecraft and Terraria. There is a large pool of ideas, so all we have to do is to just pick from the most potent ones. There are some smaller experiments outside the Factorio realm that we want to do, but apart from that, we still want to extend the game. ![]() Retiring is not really an option for several reasons, not going insane being one of them. So, what are we going to do? There are several possibilities. It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. The 1.1 release is the final release of the vanilla game. ![]()
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![]() ![]() These sensors are also indicate temperature and relative humidity. ![]() To control carbon dioxide level in growbox/monotube during mushrooms fruiting period we use Carbon dioxide sensor (CO 2 detector). ⛔️ High carbon dioxide (CO 2) concentration (above 600-800 ppm). ⛔️ Low relative humidity in the GrowBox or Monotube (less than 90%). Too late start of fruiting period for such mushroom cakes. ![]() Rhizomorph mycelium can stay in the incubator for a longer period. Fruiting conditions should be provided when 50-70% of the casing layer is covered with mycelium. ⛔️ Prolonged time for casing layer colonization. Thus, an overlay can form even in a spawn jar. Overexposure of jars with colonized substrate in the incubator. ⛔️ Prolonged vegetative period after spawn run and casing. 2 - mycelium turned into crust of overlay Strange cottony mycelium or mycelium crust Mycelium crust of overlay stroma. Overlay often accompanied by Mycelium secondary metabolites or mushroom pee (phase 2 on the photo). It can turn into a dense dry crust that block mushroom cake and doesn't allow air and moisture to pass through. □ To the touch neglected form of overlay like cotton pads or polyurethane foam. Difference between cakes with fluffy/down-like, Tomentose Mycelium and fruiting cakes with a wiry-type structure, Rhizomorph Mycelium Overlay on the cake with blue-gray psilocybin spots. The difference between normal and overlayed mushroom cakes. Psilocybin mushroom cake after rehydration Overlay and mycelium products Mycelium overlay. Step 2 - mushroom cake covered by stroma overlay Overlay. □ Visually it is a dense snow-white layer of mycelium resembling fluffy cottony clouds. But pay attention inappropriate fruiting conditions can be a trigger for awakening genetic changes. At the fruiting stage the cultivator won't be able to influence such genetic changes in any way. □ Such mycelium can absorb nutrients, but can't produce mushroom bodies. Stroma is a dense, mat-like growth of mycelia or cushion-like aggregation of mycelium forming on the surface of composts or casings and indicative of somatic (vegetative), not generative growth. However, there are chances to fix the problem Substrate and casing layer are 100% colonized are at such a risk. Mainly it caused by prolonged mycelial growth into the casing layer. Overlay is a dense mycelial growth that covers the casing surface and shows little or no inclination to form pinheads. He admitted overlay caused by wrong fruiting conditions and stroma caused by genetic changes (inappropriate fruiting conditions could be a trigger). Cultivators don't distinguish the difference between these two definitions. The bad one - growing conditions for pinhead initiation have not been met. And there are chances to fix the problem. The good one - overlay and stroma are not contaminants. Here we are going to show you one of the most common problem in the growing process - overlay (aka stroma) and related difficulties. Sooner or later every mushroom cultivator comes across them. There are also difficulties and failures. The process of cultivation psilocybin mushrooms is not only joy and pleasure. Overlay and Stroma in Mushroom Cultivation ![]() |